I’ve struggled back and forth for years with gaming addiction (which unfortunately that makes it sound like a bit more legitimate of a problem than it really is.)
The draw I’ve found with MMOs is, unsurprisingly, the persistence and development of a couple avatars over long periods. You get to watch things progress with steady, measurable goals with very little possibility of backsliding.
The other side of that coin though is that in order to maintain a persistent virtual environment where you can chip away at progress forever, there can’t be an end. It can’t really GO any place.
MMOs try and try to have engaging content, compelling story lines and something approaching a plot. But their very nature prevents them from ever really achieving that.
When you start one of these things, you noodle around in the manual as it’s installing off the dvd and you’re presented with this entirely undiscovered explorative creation process of building a new character. You don’t know yet how the game behaves, what works or doesn’t. You don’t know what kind of things your character will find or what the plot is going to be like. Everything’s new. Everything is potentially interesting. There’s something to learn and have fun with around every single corner. You try different professions and character races. You set up a burly warrior character or a svelte assassin and see how the game changes based on the character’s specialties.
And it’s a BLAST.
But after a bit you start to see that the tasks (be they “quests” or “missions”) start to bleed together a bit. “Kill 10 rats and bring me their hides” becomes “kill 10 orcs” or “kill 10 pirates.” There are a few other varieties. There’s “go talk to so and so over there.” There’s “deliver this.” etc. You see the patterns. You’ve been watching the chat channels go by and talking back and forth with people so you’ve got a feel for what’s coming next. People give out ’spoilers’ to quest lines (chains of tasks that build a more complex plot line.) Discussion about this sword or that spell, how rare it is and where to find it or how to make it pulls all the mystery of ‘finding something new’ out entirely.
And thus the newness of it wears off quickly and all that remains is the progression of a character through stages to the top of the heap, whether that means reaching the level cap or flying huge battleships or whatever it is.
So after a while you get to this point where you’re just sort of lost in “the grind” of progress. Sure, there’s what they call an “endgame” but even that is just an attempt to make the fact that they’ve run out of content somewhat compelling. You can be sure that next year they’ll introduce a new expansion that will push the end farther along so you can keep chasing it.
And that is the thing I miss, that may never be implemented in a real MMO.
I’ve “quit forever” a few times and while I’m no longer quite that naive (’bout damn time) I have, this time around, amped up the process.
See, MMO producers know people like me pretty damn well. We cancel, we come back, we cancel again, etc. They make sure to keep everything just the way you left it, insofar as the game allows. This way when you lose your mind again and come back, you can pick up where you left off.
This time I finally went through each game and manually deleted for all time, my little personae; a couple dozen of them. Space pilots and assassins, wizards, healers, pirates, templars, orcs, elves, soldiers, builders, crafters, buerocrats and yes, jedi.
10+ years of accrued online gaming experience with all the toys and nonsense.
And strangely I don’t feel the slightest pang.
Now I’m not going to start up some giant hand waving proclamation about how I’m done for all time, never again, yadda yadda. NObody who reads this post (let alone the rest of the site) would believe me.
As I mentioned earlier this year in a post that’s no doubt sunk into the mires of inaccessibility, single-player games have become incredibly rich and interesting. It’s as though the market has gotten a strong ennui for quantum leaps in graphics leading game designers to actually, ya know, design games in order to push units.
I love gaming, always have. Sure, I’ve been guilt-ridden at times for what of my life it’s consumed, with good reason I think.
But there’s another whole side to gaming that the recent fervor of MMOs has eclipsed and that’s the normal single-player games. Things like DOOM, Sacred, the Half-Life series, Crysis, Bioshock, Oblivion, Fallout etc. And THOSE are more than capable of picking up the slack.
They have a story arc with a beginning, middle and an end. They’re starting to fulfill the old goals of actually being interactive fiction. The writing is frequently quite compelling. They don’t lose the newness because they don’t have to provide for that “infinite replayability” that MMOs struggle with.
So I’ve not quit gaming.
But at least for now? It’s staying off line. Sure, a couple compelling releases are on the horizon. But I’ll deal with that when they get here.
Until then, RIP Klythu Voronova.